
KNOWN BUGS AND BAD HACKS

- running more than one session of GXAnim at a time causes it to behave erratically.  This is
because GXAnim uses a staticly-defined shared memory segment, and when more than one
session is running the segment gets overwritten.  The segment needs to be dynamic, and I'm
not sure how best to go about it. (see gxanim.c source for details)

- changing the window size while paused on a frame blanks the window, until the play is resumed.

- default_type->filler (int type) should not be there; the only purpose it serves is to prevent a
freaky memory overrun onto the xanimprog area.  I haven't yet tracked the overrun down.


