===============================================================================

                      SSSS    tt          lll  lll
                     SS  SS   tt           ll   ll
                     SS     tttttt  eeee   ll   ll   aaaa
                      SSSS    tt   ee  ee  ll   ll      aa
                         SS   tt   eeeeee  ll   ll   aaaaa
                     SS  SS   tt   ee      ll   ll  aa  aa
                      SSSS     ttt  eeeee llll llll  aaaaa

                    A Multi-platform Atari 2600 VCS Emulator

                                  User Guide
===============================================================================
        A Bradford W. Mott production in association with Aaron Giles,
               Seunghee Lee, Jeff Miller, and Darrell Spice Jr.
===============================================================================

This guide explains how to install and use Stella to play Atari 2600 VCS
games on your computer.  Please read this guide throughly before sending 
questions to anyone.  If you don't find the answers to your questions in 
this guide please see the FAQ found on the Stella homepage.  If you have
any suggestions for improvements to this document or to Stella please 
send them to bwmott@eos.ncsu.edu.

DO NOT SEND EMAIL ASKING FOR ROMS BECAUSE THEY ARE COPYRIGHTED.  DO NOT
SEND EMAIL ASKING FOR THE LOCATION OF ROMS ON THE INTERNET.  ANY MAIL 
RECEIVED OF THIS NATURE WILL BE DELETED AND NO RESPONSE GIVEN.


Stella License Information and Copyright Notice
===============================================

Stella is Copyright(c) 1995, 1996, 1997 by Bradford W. Mott.

Permission to use, copy, and distribute Stella in its entirety, for
non-commercial purposes, is hereby granted without fee, provided that
this license information and copyright notice appear in all copies.

If you redistribute Stella, the entire contents of this distribution
must be distributed.  The software may be modified for your own
purposes, but modified versions may NOT be distributed without prior
consent from the author.

This software is provided 'as-is', without any expressed or implied
warranty.  In no event will the author be held liable for any damages
arising from the use of this software.

If you would like to do something with Stella that this copyright
prohibits (such as distributing it with a commercial product, using
portions of the source in some other program, etc.), please contact
the author.

The author can be contacted via:

   email:    bwmott@eos.ncsu.edu

   mail:     Bradford Mott
             Graduate Student
             Department of Computer Science
             North Carolina State University
             Raleigh, NC 27695-8206, U.S.A.


TiaSound Library Copyright Notice
==================================

(Stella uses the TiaSound library written by Ron Fries.  It can be be 
downloaded from the Stella home page.)

TiaSound is Copyright(c) 1996, 1997 by Ron Fries

This library is free software; you can redistribute it and/or modify it under 
the terms of version 2 of the GNU Library General Public License as published 
by the Free Software Foundation.

This library is distributed in the hope that it will be useful, but WITHOUT 
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 
FOR A PARTICULAR PURPOSE.  See the GNU Library General Public License for more 
details.

To obtain a copy of the GNU Library General Public License, write to the Free 
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

Any permitted reproduction of these routines, in whole or in part, must bear 
this legend.  


Table of Contents
=================

  1.0 Introduction

  2.0 Installation

    2.1 Linux Binary Distribution
    2.2 DOS Binary Distribution
    2.3 Power Mac Binary Distribution
    2.4 Windows 95 & NT Binary Distribution
    2.5 Unix Source Code Distribution

  3.0 ROM Images

    3.1 General
    3.2 Supercharger
  
  4.0 Playing Games

    4.1 Unix and DOS
    4.2 Power Macs
    4.3 Windows 95 & NT

  5.0 Keyboard Layout

  6.0 Mailing List

  7.0 Known problems with Cartridges

  8.0 Adding Properties

  9.0 Property Autodetection

 10.0 Acknowledgements

 11.0 Revision History


1.0 Introduction
================

Stella is a portable emulator of the old Atari 2600 video-game console
written in C++.  You can play most Atari 2600 games with it.  The latest 
news, code and binaries for Stella can be found at:

  http://www4.ncsu.edu/~bwmott/2600/

If you are having problems with Stella please visit the home page and
make sure you're running the lastest release before sending mail.  There
are versions of Stella for Linux, DOS, OS/2, Power Macs, Unix/X, and 
Windows.  The maintainers are:

  Aaron Giles (agiles@sirius.com)           Power Macs
  Jeff Miller (milnak@msn.com)              Windows 95 & NT
  Bradford W. Mott (bwmott@eos.ncsu.edu)    Linux, Unix/X and DOS
  Darrell Spice Jr. (spice@ibm.net)         OS/2

If you would like to port Stella to another platform or would like to
help with something please take a look at the Todo.txt file for a list
of things that need to be done.   Please note that although the source 
code for Stella is freely distributed the code is NOT public domain.


2.0 Installation
================

Once you've downloaded a Stella distribution you should follow the 
directions for the distribution you have.  

2.1 Linux Binary Distribution
-----------------------------

This distribution contains the ELF binaries for Linux.  The binaries were
built on a machine running Red Hat Linux 4.1.  If these binaries do not
work on your system then download the Unix/X source code distribution and 
compile it yourself.  To install the distribution do the following:

  1) Untar the distribution: tar -zxvf stella-0.7-linux.tar.gz

  2) Login as root (or su) and cd to the distribution directory

  3) Copy the executables: cp stella xstella stella-sound /usr/local/bin

  4) Fix permissions: chmod u+s /usr/local/bin/stella

  5) You may also need to execute 'chmod a+rw /dev/ttyS0' to get the paddles
     to work under SVGALIB

The binaries were built with joystick support so if you have a joystick
module installed, such as joystick-0.8.0.tar.gz, you'll be able to use
your joysticks.  The stella-sound program must be in your PATH when you
run Stella if you want sound to work.

2.2 DOS Binary Distribution
---------------------------

This distribution contains the binaries for DOS.  To install the
distribution do the following:

  1) Change directories to the root directory: CD \

  2) Execute the self-extracting archive: STELLA07.EXE

  3) Copy the STELLA.EXE program to a directory in your path or
     add C:\STELLA to your path in the AUTOEXEC.BAT file

This version of Stella supports sound using a Sound Blaster card.  For
it to work correctly you should set the BLASTER environment variable in
your AUTOEXEC.BAT file.  If your card is at port 220, IRQ 5 and DMA 1 
then you shouldn't need to set the variable.  Sound cards with an
IRQ setting greater than 7 should be working now.

If you have problems with the joysticks you may have to unplug them
to use Stella.

This version also includes a zip file, gamemenu.zip, containing Jim Pragit's 
"Game Menu".  Game Menu provides a nice menu based interface to Stella for 
DOS.  To use Game Menu you need to unzip it in the directory where you 
installed Stella.  If you installed Stella in \Stella\ then:

  cd \Stella\
  unzip gamemenu.zip

Then read the file gamemenu.txt for more information about Game Menu.

2.3 Power Mac Binary Distribution
---------------------------------

This distribution contains the binaries for Power Macs.  To install
the distribution do the following:

  1) Decode the .hqx file (if it hasn't already been done)

  2) Double-click the .sea file and extract the contents somewhere on
     your hard disk

The Power Macintosh version of Stella should work with most joysticks that
emulate the keyboard (i.e., most of them).  No configuration files are
provided, however.

2.4 Windows 95 & NT Binary Distribution
---------------------------------------

This distribution contains the binaries for Windows 95 & NT.  To install
the distribution do the following:

  1) Unzip the distribution stella-0.7-win32.zip

  2) Execute the setup.exe program

  3) Follow the on screen instructions to install Stella

The Windows version of Stella includes joystick support, however, it does
not support paddles.

2.5 Unix Source Code Distribution
---------------------------------

This distribution contains the source code for Stella.  The source code
can be compiled under most Unix operating systems and DOS.  The Unix 
code has been developed with GCC 2.7.2, however, it should compile with 
other C++ compilers.  You'll need SVGALIB 1.2.10 or better to compile 
the SVGALIB version of Stella.  The DOS port has been developed with 
Watcomm and DJGPP, however, it may compile with others.

  1) Change directories to the .../stella-0.7/src directory

  2) Edit the makefile to meet your needs

  3) Type 'make' and follow the on screen instructions to build Stella

  4) Install Stella in a directory that's in your path

  5) Change directories to the .../stella-0.7/src/sound directory

  6) Type 'make' and follow the on screen instructions to build stella-sound

  7) Install stella-sound in a directory that's in your path

At this time there is no support for sound under Unix except for Linux. If
you have some free time please try to port the stella-sound program to your
favorite Unix.


3.0 ROM Images
==============

In order to play an Atari 2600 game you have to have a ROM image of the 
game.  A ROM image is a file that contains the data off the game cartridge 
or cassette.

3.1 General
-----------

Most games for the Atari 2600, like many game systems, were stored on 
cartridges.  These cartridges usually contained a single ROM chip (Read 
Only Memory) which had the program for the game stored on it.  When you 
plugged the cartridge into the 2600 it allowed the 2600's microprocessor, 
a 6507 which is very similar to a 6502, to execute the program stored
on the cartridge.

Just like a cartridge had to be plugged into the 2600 you also have to
supply Stella with a copy of the cartridge you want to play.  This is done
by having a ROM image (.BIN file) of the cartridge.  ROM images are files 
which contain the actual data off the cartridge (basically it contains 
6507 machine code).  There are several ways to get a ROM image:

  1) It's possible to build a device that plugs into the printer port
     of a PC and reads the data off the cartridge (See the Stella home 
     page for more information)

  2) Purchase any of the Activision Atari 2600 Action Packs and use the
     ROM images (.BIN files) from it

  3) Search around the net and find some ROM images (.BIN files) to download

  WARNING: It is illegal to have ROM images of games that you do not
           actually own (i.e. you don't own the cartridge and you 
           didn't buy it from Activision)

In addition to the ROM image you may need to supply some properties for 
the game.  These properties inform Stella of the "best" settings for a 
game.  When Stella doesn't have properties for a game it tries to guess 
the settings and uses defaults for settings it can't guess.  For most 
games you will NOT need to add properties to Stella since it contains 
setting for a lot of games and can guess the settings for most of the 
others, however, for best results you may decide you want to specify the 
properties yourself.  If you do you should read the "Adding Properties" 
section of this guide.

3.1 Supercharger
----------------

Supercharger games were not stored on cartridges instead they were
stored on cassette tapes. The Supercharger, which plugged into the 
Atari 2600's cartridge slot, loaded games into it's 6K of RAM using 
a tape player.  The Supercharger also supported multiloading which 
allowed games to be broken into several 6K pieces and loaded at 
different times.  This was useful for long games that had distinct 
parts (i.e. role playing type games). 

Most Supercharger ROM images are stored as an 8448 byte file.  However, 
ROM images of multiload games are stored as a set of 8448 byte files.  
The names of these files have a two character sequence number in them 
which indicate what load they are (the sequence always starts at zero 
but then skips a few numbers and then increments by one).

Stella supports multiload games, however, the set of ROM image files
has to be combined into a single large ROM image file.  To create
a multiload ROM image file for Stella under Unix do the following:

  % cat survivl0.bin survivl6.bin survivl7.bin > survivl.bin

Then you can play the game with Stella using the survivl.bin file. 
Stella has properties builtin for most of the Supercharger games, 
however, if you're developing your own Supercharger game you might
need to add some properties to Stella. See the "Adding Properties" 
section of this guide for more information.

It is VERY important that the "M6507.Compatiblity" property be set 
to "High" for Supercharger games.  If it isn't the game will not run 
correctly.  Stella automatically sets this property if it sees a ROM 
image who's size is a multiple of 8448.


4.0 Playing Games
=================

Once you've installed Stella and have some ROM images you can play 
a game by following the directions for your operating system.

4.1 Unix and DOS
----------------

The Unix and DOS versions of Stella expect you to pass the name
the ROM image as a command line argument.  For example:

  stella FILENAME.BIN (xstella FILENAME.BIN for the X windows version)

For DOS you can also use Jim Pragit's "Game Menu" front end to 
run Stella for you.

4.2 Windows 95 & NT
-------------------

After double-clicking on stella.exe a standard file dialog appears which
allows you to select the ROM image to load.

4.3 Power Macs
--------------

After double-clicking on Stella a standard file dialog appears which
asks you to choose a ROM image to load.  Or, if a ROM image has the 
proper creator type ('StLa'), you can simply double-click that file 
to run the game directly.


5.0 Keyboard Layout
===================

The following keys are used:

  [q]             Quit (Unix, DOS and Power Mac)

  [p]             Pause (Unix, DOS and others maybe?)

  [s]             Select Game
  [r]             Game Reset
  [c]             Color television
  [b]             Black and white television

  [1]             Left player difficulty B
  [2]             Left player difficulty A
  [3]             Right player difficulty B
  [4]             Right player difficulty A

  [Up Arrow]      Left joystick up
  [Down Arrow]    Left joystick down
  [Left Arrow]    Left joystick left
  [Right Arrow]   Left joystick right
  [Space]         Left joystick fire button 
  [Enter]         Left joystick fire button

  [y]             Right joystick up
  [h]             Right joystick down
  [g]             Right joystick left
  [l]             Right joystick right
  [z]             Right joystick fire button

  [=]             Change window size (X windows)


6.0 Mailing List
================

There is a mailing list for Stella.  The mailing list is for discussions
concerning Stella including bug reports, enhancements reports, and general 
usage tips.  Anyone who uses Stella regularly should subscribe to the 
mailing list.

To subscribe to the list send the following message to majordomo@csc.ncsu.edu:

  subscribe stella
  end

Once you've subscribed you can send messages to everyone on the 
list by mailing them to stella@csc.ncsu.edu.  Anything you mail to 
stella@csc.ncsu.edu goes to everyone on the mailing list.  

Make sure you really mean to send your message to stella@csc.ncsu.edu and
NOT majordomo@csc.ncsu.edu (i.e. if it's a mailing list server command it
should be sent to majordomo@csc.ncsu.edu not stella@csc.ncsu.edu).

For more information on using the majordomo mailing list server send the
following message to majordomo@csc.ncsu.edu:

  help
  end


7.0 Known problems with Cartridges
==================================

This section contains information about problems I know about with 
some cartridges:

  * Defender II     - This cartridge is really an F8SC cartridge, 8K with
                      128 bytes of RAM, not an F6SC cartridge.  There is
                      a 16K image of this cartridge floating around that
                      has the right code in it, however, it's the second
                      8K that's needed.  If you're running Unix you can 
                      fix it with the command: 

                        tail --bytes=8192 DEFENDR2.BIN > tmp
                        mv tmp DEFENDR2.BIN

                      If you're running DOS you can fix it by
                      typing what's in <>s below:

                        <DEBUG DEFENDR2.BIN>
                        -<RCX>
                        CX 4000
                        : <2000>
                        -<W2100>
                        Writing 02000 bytes
                        -<Q>

                      (provided by plord@mail.pacificnet.net)
  
  * Stargate        - Same as Defender II above


8.0 Adding Properties
=====================

Properties inform Stella of the "best" settings for a game.  Stella has 
a set of builtin properties that supply default settings for all games 
as well as specific settings for many games.  New properties can be added 
to Stella by creating a 'stella.vcs' file in the working directory where 
you run Stella.  This file should contain a VCS-Script program which sets 
additional properties when Stella runs.  

For example suppose you wanted to add properties to Stella for Adventure 
then you would create a file called 'stella.vcs' with a text editor and 
place the following in it:

--- Beginning of 'stella.vcs' ---
VCS-Script
(begin

  ;;
  ;; Properties for Adventure
  ;;
  (if (member Cartridge.Image '("ADVNTURE.BIN" "advnture.bin"))
    (begin
      (set! Cartridge.Name "Adventure")
      (set! Cartridge.Type "4K")
      (set! Display.YStart "37")
      (set! Display.Height "192")
      (set! Controller.Joystick1 "None")))

)
--- End of 'stella.vcs' ---

A better way to do the same thing would be to use Cartridge.Id in
the 'if' statement instead of Cartridge.Image, however, you would 
have to lookup the Cartridge.Id on the Stella home page to do that.

--- Beginning of 'stella.vcs' ---
VCS-Script
(begin

  ;;
  ;; Properties for Adventure
  ;;
  (if (member Cartridge.Id '("7decb903"))
    (begin
      (set! Cartridge.Name "Adventure")
      (set! Cartridge.Type "4K")
      (set! Display.YStart "37")
      (set! Display.Height "192")
      (set! Controller.Joystick1 "None")))

)
--- End of 'stella.vcs' ---

A VCS-Script program has the following form:

  * The first line of the program must contain "VCS-Script" which
    tells the interpreter that it is a VCS-Script program

  * The first statement following the "VCS-Script" line is executed

  * Comments can be between the "VCS-Script" line and the first statement

  * Everything after the first statement IS ignored

  * Statements have the following form:

      (set! property value)
      ---------------------

      Sets the specified property to the specified value.  For example:

        (set! Cartridge.Type "4K")


      (begin s1 s2 .. sn)
      -------------------

      Compound statement that sequentially executes the sub-statements 
      s1 to sn.  For example:

        (begin
          (set! Cartridge.Name "Hi")
          (set! Cartridge.Type "4K"))
    
      (member property list)
      ----------------------

      Boolean expression that returns true if and only if the specified 
      property's value is a member of the list.  For example:

        (member Cartridge.Image '("ADVNTURE.BIN" "advnture.bin"))

      (if bool statement)
      -------------------

      Evaluates the boolean expression and executes statement if it 
      is true.  For example:

        (if (member Cartridge.Image '("ADVNTURE.BIN" "advnture.bin"))
          (set! Cartridge.Name "Adventure"))

That's basically it for the syntax of a VCS-Script file.  The only
thing left to do is to explain the various properties, their values
and their initial values.

  Property                Inital Value        Purpose    
  --------                ------------        -------
  Cartridge.Name          "UNKNOWN"           Full name of the game

  Cartridge.Id            Autodetected        Checksum computed from the 
                                              contents of the ROM image

  Cartridge.Image         ROM image name      Filename of the game's ROM image

  Cartridge.Type          Autodetected        Cartridge bankswitching method 

                                                2K, 3F, 4K, AR, E0, E7, F4SC,
                                                F6, F8, F8SC or FASC

                                              See bankswitching paper on
                                              Stella homepage for more info
 
  Display.FrameRate       "60"                Number of frames to be displayed
                                              per second

                                                10, 15, 20, 30 or 60 

                                              Many games require 60

  Display.YStart          "38"                Scanline to start displaying at

                                                0 < YStart < 100

  Display.Height          "210"               Number of scanlines to display

                                                0 < Height < 220

  Display.XStart          "0"                 Pixel to start displaying 
                                              scanline at

                                                0 < XStart < 80, mod 4 = 0

  Display.Width           "160"               Number of pixels to display on 
                                              a scanline

                                                0 < Width < 160, mod 4 = 0

  Console.LeftDifficulty  "B"                 Default value for left difficulty

                                                A or B

  Console.RightDifficulty "B"                 Default value for right difficulty

                                                A or B

  Console.TelevisionType  "Color"             Default television type

                                                Color or Mono

  Controller.Paddle0      "None"              Physical paddle to use

                                                0, 1, 2, 3, or None

  Controller.Paddle1      "None"              Physical paddle to use

                                                0, 1, 2, 3, or None

  Controller.Paddle2      "None"              Physical paddle to use

                                                0, 1, 2, 3, or None

  Controller.Paddle3      "None"              Physical paddle to use

                                                0, 1, 2, 3, or None

  Controller.Joystick0    "0"                 Physical joystick to use

                                                0, 1, or None

  Controller.Joystick1    "1"                 Physical joystick to use

                                                0, 1, or None

  M6507.Compatibility     Autodetected        Determines how close the
                                              6507 emulation is to real thing

                                                High or Low

9.0 Property Autodetection
==========================

When Stella loads a ROM image it does the following:

  1) Uses the following default values:

     Display.FrameRate = 60
     Display.YStart    = 38
     Display.Height    = 210
     Display.XStart    = 0
     Display.Width     = 160

     Console.LeftDifficulty  = B 
     Console.RightDifficulty = B
     Console.TelevisionType  = Color

     Controller.Paddle0 = None
     Controller.Paddle1 = None
     Controller.Paddle2 = None
     Controller.Paddle3 = None

     Controller.Joystick0 = 0
     Controller.Joystick1 = 1

  2) Determines Cartridge.Type as follows:

     a) If the name of the file matches any of the known 8K Parker Brother
        games then set the type to E0

     b) Use the "real" size of the ROM image to set the type to either
        2K, 4K, AR, F8, F6 or F6SC

        NOTE: The type is set to F6SC if the size is 16K and the first
              256 bytes are all the same value

  3) Computes the Cartridge.Id from the ROM image data

You can see that the guessing isn't all that smart and we can hopefully 
make it better in later releases.  You should also noticed that it doesn't
guess if the cartridge uses joysticks or paddles (it assumes joysticks).


10.0 Acknowledgements
=====================

The following people have had a part in bringing Stella to you:

  Bob Colbert       - Allowed "Okie Dokie" to be included in the Stella
                      distribution (rcolbert@novia.net)

  Ron Fries         - Author of the TiaSound library

  Aaron Giles       - Maintained the Power Mac version

  Mark R. Hahn      - Allowed "Elk Attack" to be included in the Stella
                      distribution and described the TIA HMOVE blanks

  Kevin Horton      - Author of the 2600 bankswitching method paper

  Daniel Marks      - Provided code to improve the keyboard joystick support

  Jeff Miller       - Maintained the Windows version

  Bradford Mott     - Maintained the core code, Linux SVGA version and X version

  Jim Pragit        - Creator of "Game Menu" 

  Chris Salomon     - Provided information and code to implement Supercharger 
                      support

  Jason Scott       - Organizer of the property file archive 
                      (needed for versions before 0.7)

  Raul Silva        - Helped with the the design and graphics on the home page 

  Chris Snell       - Maintained a mirror of the Stella FTP site

  Darrell Spice Jr. - Maintained the OS/2 version

  Eckhard Stolberg  - Described TIA bug that produces stars in Cosmic Ark

  Keith Wilkins     - Maintained the DOS version until version 0.7

  Jeff Wisnia       - Provided technical data sheet for the 6532

Thanks to all the 2600 fans who've kept encouraging us to continue.


11.0 Revision History
=====================

The following is a list of changes to Stella:

  0.6 to 0.7: (June 7, 1997)

    * Improved emulation speed of TIA and 6507

    * Added Starpath Supercharger support

    * Added Tigervision bankswitching support (3F bankswitching)

    * Added pause game feature for Unix and DOS

    * VCS files combined into a single builtin property file

    * Added TIA HMOVE "feature" to support Cosmic Ark stars

    * Improved TIA VSYNC code so that it works more like the real 
      thing (0.6 VSYNC code caused the graphics of some games to 
      be off such as Alien and Battle Zone)
      
    * Added two 6507 emulators: one is designed to act more like 
      the real thing, while the other is designed to be as fast as 
      possible (required for Supercharger support)

    * Changed TIA peeking so lower nibble of byte read is the same 
      as the TIA address being accessed (Warlords now works)

  0.5 to 0.6: (January 18, 1997)

    * Fixed collision detection problem (Freeway works)

    * Changed PIA timing code to fix screen jitters

    * Added new bank switching methods: F4SC (Fatal Run), E7 (Burgertime)

    * Fixed some code in the TIA emulation that caused SEGFAULTS

    * Improved frame rate throttling code to work better on fast machines

    * Improved TIA emulation (missle graphics are fully emulated now)

    * Included Bob Colbert's "Okie Dokie" game

    * Uses version 1.1 of the TIA Sound library by Ron Fries

  0.4 to 0.5: (November 17, 1996)

    * Added sound support

    * Added new bank switching methods: F8SC (Defender II), FASC (CBS RAM+)

    * Changed TIA so peeking $E and $F return $F not $0 for Haunted House

    * Changed PIA timing code to fix screen jitters in Frogger

    * Addressing scheme rewritten

    * Optimized 6507 memory accesses

    * Randomized memory in PIA upon startup

    * Removed auto-disabling of objects at the start of a frame 
      so you can't walk through walls in Adventure

    * Changed the X windows terminal update method to make it faster and
      easier to understand

  0.3 to 0.4 (August 28, 1996):

    * TIA code has been optimized some

    * Some games can be played with just a ROM image

    * New search method for ROM images (no more STELLA_PATH)

    * Delta screen update supported

    * Better error handling added to the "core"

  0.2 to 0.3 (July 12, 1996):
  
    * Keyboard joystick support is much better (Daniel Marks)

    * Paddles are now supported via the mouse (Bradford Mott)

    * Many portability issues have been resolved (Keith Wilkins)

    * Fixed a problem with the 6507 ADC and SBC instructions that caused
      some games (Enduro) not to work correctly (Bradford Mott)

    * Power Macintosh port (Aaron Giles)

    * Windows 95 & NT port (Jeff Miller)

